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Wildermage: Glade Guardians FAQ

  • Does the game start with a Fae in the Glade Garden?

    • No. The Fae only enters when after you complete a successful bloom (on three non-corrupted stems).​

  • Do my spells resolve into the discard pile?​

    • No. Spells resolve into the compost pile. A spell only goes into the discard pile when you discard a card at the end of your turn.​

  • Do I compost cards that cast a spell into the Glade Garden?​

    • No. Instead, it is placed into the Glade Garden. It remains there until the effect is activated. After it is activated, place it into the compost pile.​

  • Purify vs Repel.​

    • Purify means remove that (already active) corruption from the game. ​

    • Repel means stop corruption before it enters the garden by returning it to the bottom of the garden deck. 

  • Can I cast a spell if, for my action, I took another 2 cards from the spell deck?

    • No. For your action, you can either draw 2 cards, or cast a spell, or pass your turn.​

  • How do I add stems to the seeds?​

    • Stems are contained within the garden deck. You draw from the garden deck after you cast a spell. If you draw a stem, you may place it on any seed/stem, unless a seed/stem has corruption on it, or if you already have 3 stems on a seed.​

  • Must I place corruption on a healthy seed/stem?​

    • Yes. It must be placed on a healthy seed/stem, unless you have an active spell to repel corruption. If all 4 of your seed/stems are corrupted, you lose.​

  • Can I win the game if any of my 4 completed plants have a corruption on them?​

    • No. You must remove the corruption from your plants before you can win.​

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